2020. 3. 6. 17:41ㆍ카테고리 없음
Welcome to the Walkthrough Golems are usually using over Glanville, and just you can quit them! Whether you use this document as a reference point when factors get challenging or as a road map to get you from starting to end, we're fairly sure you'll find what you're searching for right here. This record includes a full Royal Investigator: Fable of the Golem game walkthrough featuring annotated screenshots from real gameplay! We wish you find this details useful as you perform your way through the sport. Make use of the walkthrough menus below to rapidly leap to whatever stage of the video game you require help with.
Remember to visit the if you find you need more help. This walkthrough had been made by Laurie Murphy, and is safeguarded under US Copyright laws and regulations.
Any unauthorized make use of, including re-publication in whole or in part, without authorization, is totally restricted. Walkthrough Menu. General Ideas. This is usually the formal guideline for Noble Private investigator: Story of the Golem. This manual does not really point out each period you possess to zoom into a location; the screenshots display each zoom lens picture.
Hidden-object questions are referred to as HOPs. This guideline does not show screenshots of the HOPs, however, it is certainly described when a Jump is accessible and the stock item collected.
This manual gives options for all puzzles that are usually not arbitrary. Please learn the guidelines in the game for each challenge. Part 1: The City. Take the GOLDEN Framework (A). Take the GLASS HEART (T).
Combine the GOLDEN Body and Cup HEART for a BUTTERFLY MEDALLION (Stock). Go through the be aware (G); take the Parrot MEDALLION (N) and ROPE (Age). Spot the BUTTERFLY MEDALLION (F). Open the suitcase to perform a mini-H0P for the City KEY.
Location and select the City Essential (H). Walk forward. Get the WOODEN STICK (H).
Get the poster (I) and BIRD MEDALLION (M). Use the WOODEN STICK and String (T). Play the Jump (T); obtain a GOLDEN VIOLIN. Place the GOLDEN VIOLIN (Michael). Get the BIRD MEDALLION (D). Walk forward. Spot the 3 Parrot MEDALLIONS (O).
Take the SCREWDRIVER and PAPER PUZZLE (G). Read the be aware (Q). Take the RUST Cleaner (R).
Use the SCREWDRIVER (red). Get the Cassette and CHERRY (T). Select the PAPER Problem (Supply) and link the dots (Capital t) for a CAKE SKETCH.
Spot the CHERRY and Wedding cake Design (U). Alternative (Sixth is v).
Stroll forward. Talk to the shop owner; get an IRON KEY (W). Place and select the IRON KEY (X). Take the CARVED HANDLE and CRAFTSMAN'S i9000 Place (Y). Stroll forward. Place the CARVED Deal with (A). Take the Jack port Fifty percent and MITTEN (W).
Make use of the MITTEN; consider 3 MOSAICS TOKENS (M). Stroll forward. Place the MOSAIC Bridal party (M). Option (E). Consider and select the document (F). Take the Jack port HALF (H). Blend the Jack port HALVES and Corrosion Eliminator for a Jack port (Inventory).
Consider the Natural Rocks 1/2 (L). Place and select the JACK 3x (I). Walk forwards to the Road of History. Select the golem. Consider the diagram ánd CLOVER AMULET (M).
Take the KNIFE Deal with (E). Consider the GREEN STONES 2/2 (T). Come back to Jolly's Candy Store. Spot the CLOVER AMULET (M).
Puzzle options vary. Consider the Plaything Hold GLIDER and MAGIC PICKAXE (D). Spot the MAGIC PICKAXE (O) and GREEN Rocks (P). Consider the Small MINER. Spot the Blade HANDLE. Get the KNIFE (Q). Return to the Street of Background.
Use the KNIFE (L). Consider the DRAG0N STATUETTE and G0LDEN Guide (H). Make use of the MINIATURE MINER (Capital t). Take the GOLEM Clay surfaces (U). Select and take the MYSTERIOUS PARCHMENT (V). Come back to Jolly's i9000 Candy Store.
Provide the MYSTERIOUS PARCHMENT (W) for a parchment and bottle of alternative. Unseal the parchment and make use of the remedy (X). Use the eraser ón the parchmént (Y). Select the words (Z). Take the Miracle PARCHMENT and DECODER Remedy (A).
Place the CRAFTSMAN'Beds SET (M) and GOLEM CLAY (Chemical). Choose the pestle (1), dish (2) and drinking water (3). Use the tool (4) and sandpaper (5). Spot the Miracle PARCHMENT (6). Open the kiln (7) and contact the figurine (8). Select the helmet (9).
Get the GOLEM (10). Place the DRAGON STATUETTE (D). Consider the GOLDEN FEATHER (Age). Combine the TOY Hang up GLIDER and G0LEM for a Soaring GOLEM (Inventory).
Come back to the Street of History. Place the Soaring GOLEM (N). Play the HOP (G) for a Cup CUTTER.
Return to Jolly't Candy Shop. Make use of the Cup CUTTER. Get the Gold Reserve (H).
Come back to the Street of History. Place, after that choose the GOLDEN FEATHER, GOLDEN BOOK and Magic BOOK (I).
Stroll forward. Consider the Upper body Essential (M). Make use of the CHEST KEY (E). Get the PRUNERS. Uncover and get the LION MEDALLION (D). Get and choose the FAMILY MEDALLION (Michael).
Make use of the PRUNERS (D) to receive TWIGS. Combine the Sticks and Record for a BROOM (Stock). Stroll forward. Make use of the BROOM (O). Play the Jump (G). Get a Gadget HELMET. Select the Plaything HELMET (Stock) and study the scroll.
Blend the Gadget HELMET and G0LEM for á SPELUNKER GOLEM. Make use of the SPELUNKER GOLEM (Queen). Receive LOCK PIECES 1/2 and a LION MEDALLION. Spot the 2 LION MEDALLIONS (L). Remedy (S1). Option (Beds2). Get the Locking mechanism PIECES 2/2 (Capital t).
Spot the LOCK Parts (U). Alternative (Sixth is v1). (D-H), (G-H), (C-E), (A-F), (B-D), (A-B). Stroll to the Town Outskirts. Take the GRIFFIN MEDALLION (Watts). Spot the GRIFFIN MEDALLION (Back button).
Consider the DYNAMITE and CHRONICLER'Beds SIGNET Band (Y). Walk to the Store. Use the CHRONICLER'T SIGNET Band (A). Take the KNIGHT'S GLOVE and CROSSBOW (W).
Return to the Town Outskirts. Place the Dark night'S Baseball glove (D). Consider the Rock Bloom and Little Handbag (D).
Come back to the Store. Use the Rock Bloom (Age). Consider the Document and DIE (F). Come back to the Town Outskirts.
Make use of the Document (H). Take the Gold coin and notice (H). Spot the Pass away and GOLEM. Alternative (H1). Option (H2). Remedy (L3). Alternative (H4).
Option (L5). Solution (H6). Consider the GUILD'Beds Brand (I), Mounting bolts and FUSE (M). Blend the Little BAG, SCREWDRIVER, BOLTS and GOLEM fór a BUILDER G0LEM (Inventory).
Contact the ladder (T). Place (D) and aim (@) the CROSSBOW. Spot the Contractor GOLEM (Meters).
Talk to the boy; consider the Lighter in weight (In). Part 2: To the Castle. Blend the DYNAMITE and FUSE for UNLIT DYNAMITE (Stock).
Place the UNLIT DYNAMITE (O). Make use of the LIGHTER. Use the MINIATURE MINER (P). Get the WOODEN Blade Component and CHAINS (Queen).
Take the JEWELED CROSS (R). Place the JEWELED Combination (S). Consider the Woodland MAP (T). Take the CARABINER (U). Combine the Stores, CARABINER and G0LEM for a CHAlNED GOLEM (Supply). Walk to the City Outskirts, then forward.
Make use of the CHAINED GOLEM (Sixth is v). Get the UNICORN Fifty percent (Watts). Place the WOODEN SWORD Component (A); get an AXE. Take the CURVED WIRE (Y).
Use the AXE (Z .). Place the Woodland Chart (A).
Alternative (N). Walk to the Woodland Edge. Use the CURVED WIRE (Chemical). Play the HOP (D); get a Barrel or clip. Select the BARREL for a STONE, UNICORN HALF and Clear Clip or barrel (Inventory). Consider the FEATHERS (At the). Use the STONE (F).
Take the EMPTY SMOKER and SHOVEL (Gary the gadget guy). Spot the 2 UNICORN HALVES (L).
Take the NEEDLE WITH Twine (I). Make use of the SHOVEL to obtain SMOLDERING Fossil fuel (L). Blend the Clean SMOKER and SMOLDERING COAL for a Cigarette smoker (Stock). Walk to the Park of Fountains. Use the SMOKER (T). Spot the Clean Clip or barrel (L). Puzzle options vary.
One possible alternative (Meters1-M3). Take the BARREL WITH Baby (In). Return to the Woodland Edge. Give the Barrel or clip WITH HONEY (O). Walk forward.
Get the TRIANGULAR Essential (G). Get the PALETTE Cutlery (Q). Location and choose the TRIANGULAR KEY (Ur). Take the SAW Deal with and COG 1/3 (S i9000). Return to the Recreation area of Fountains.
Use the PALETTE KNIFE (T). Take the PAINTBRUSH and SAW Cutter (U). Combine the SAW Deal with and Found Cutter for a METAL Found (Stock). Use the Steel SAW (Sixth is v). Open up and take the STONE GRIFFIN HEAD and COGS 2/3 (W). Come back to Near Bridge.
Spot the Rock GRIFFIN Mind (Times). Select (Y). Remedy (Z .). Consider the String (A). Place the String and GOLEM (W).
Get the ANGEL Side (M). Come back to the Recreation area of Fountains. Spot the ANGEL WING (D). Get COGS 3/3 and the Towel (At the). Come back to Near Bridge. Place the 3 COGS (F).
Option (H1). Walk forward. Section 3: The Castle.
Consider the MACHETE (H) and CORKSCREW Deal with (I). Walk down 2x. Place the CORKSCREW Deal with for a CORKSCREW (M). Walk forwards 2x. Read through the take note (T). Place and choose the CORKSCREW (L).
Spot the Towel (M). Receive an OILED Towel. Make use of the MACHETE (In). Get the STICK. Mix the Stay and OILED Towel for a DOUSED Flashlight (Stock).
Stroll forward. Place the DOUSED Flashlight (O) for a BLAZING TORCH. Walk forward. Spot the BLAZING TORCH (P). Get the note (Queen), GUARD INSIGNIA (L) and DRAGONFLY AMULET (S). Place the Safeguard INSIGNIA (Testosterone levels).
Play the HOP (U) for a GOLD CROWN. Spot the Silver Overhead (Sixth is v). Option (W). Get the VIAL OF ACID and BROKEN MASK (Back button). Stroll forward. Make use of the VIAL OF ACID (Y). Consider the GLUE (Z).
Use the VIAL OF Acidity (A). Consider the Handbag (W). Blend the Handbag and DRAGONFLY AMULET. Open up and consider the notice, Gold coin and PAINTS. Unzip the wallet for a MECHANISM Component (Inventory).
Come back to the Recreation area of Fountains. Place the 2 Cash (C). Select (Chemical). Take the DRUM (E). Combine the BROKEN Face mask, GLUE, FEATHERS, PAINT and PAINTBRUSH (Stock). Answer (F).
Mix the Cover up, GOLEM ánd DRUM for á MENACING GOLEM (Stock). Return to the Dungeons. Spot the MENACING GOLEM (H).
Take the System PART (H). Place the 2 System Components (I). Option (J1). Remedy (L2). Answer (M3). Option (J4).
Enter the Central Hall. Consider the HAMMER (K), TORN DOLL (D) and ERIN'Beds DIARY (Michael). Make use of the Sludge hammer. Consider the TONGS and DOLL (In).
Enter the Main Hall. Make use of the TONGS. Get the GRIFFIN CLAW (O). Come back to the Park of Fountains. Combine the TORN DOLL and NEEDLE WITH Twine for a Toy (Supply). Place 2 DOLLS (G). Consider the Pendant Hold (Q).
Come back to Near Link. Spot the Band Hold and GRIFFIN CLAW (Ur). Get the GRIFFIN Guard (Beds). Return to the Dungeons. Spot the GRIFFIN Face shield (T). Take the GOLEM STATUETTE and Treasure EYE (U). Return to the Main Hall.
Place the GOLEM STATUETTE (Sixth is v). Take the Treasure Vision and scroll (W). Combine ERIN'Beds DIARY and 2 GEM EYES for a Rock Flower (Inventory).
Place the STONE Flower (Times) to play a Jump (Y). Obtain a LION EMBLEM. Walk to the Central Hall. Place and select the LION Symbol (Z). Stroll forward. Get ERIN'Beds RAINCOAT (A).
Place the MINIATURE MINER (W). Take the GRAIL (D). Come back to the Recreation area of Fountains. Spot the GRAIL (G) to obtain a GRAIL WITH WATER. Come back to the Grotto. Make use of the GRAIL WITH WATER (Age).
Consider MOSAIC Components 1/4 (N). Choose the signs (1-5). Select (Gary the gadget guy). Option (L). Walk forward. Chapter 4: Chasing Erin.
Consider MOSAIC Components 2/4 (I) and 3/4 (J). Place the GUILD'S i9000 Symbol (K). Consider MOSAIC Components 4/4 and the Necklace around your neck (L). Location MOSAIC PARTS (Meters). Alternative (N1-N2).
Part 1: (C-F)-(H-C)-(H-G)-(A-B)-(H-D)-(H-E). Component 2: Ax3, Cx3, E, Fx2, Gx3, Hx3. Consider the String CUTTERS and Razor blade (O). Mix ERIN'Beds RAINCOAT and Razor blade for a Clay surfaces BIRD Porcelain figurine and a RECORD (Inventory). Stroll forward. Make use of the CHAIN Blades (P).
Open up and stroll right. Make use of the Razor blade. Consider the MOON and ROPE (Q).
Get the WHISTLE Parts (Ur). Make use of the ROPE (S i9000). Get the Number. Walk down 2x. Spot the MOON (T).
Consider the Clay surfaces BIRD End and Personnel FRAGMENT (U). Mix the Number, GOLEM and Employees FRAGMENT for á GOLEM SAILOR (Inventory). Stroll ahead and best. Place the GOLEM SAILOR (Sixth is v); receive a Clay surfaces Parrot HEAD. Combine the WHISTLE Items, CLAY Parrot Mind and CLAY BIRD End for a Clay surfaces BIRD FIGURINE (Stock). Place 2 CLAY BIRD Figures (Watts).
Consider the OLD HOUSE Essential (A). Walk right. Location and choose the OLD HOUSE Essential (Y). Draw the handle. Walk forward. Place the Household MEDALLION (A).
Spot the RECORD (W) to perform a HOP (C). Receive a Woman'S Recording.
Select and unwrap the Female'S Cd (Inventory). Consider the DOLPHIN FIGURINE, LETTER Symbol and Female'S Project. Place the Notice Brand (Chemical). Consider the TWEEZERS (E). Use the TWEEZERS (N).
Get a SWAN FIGURINE and BOW AMULET. Stroll right and forward. Place the DOLPHIN and SWAN Figures (Gary the gadget guy). Option (H).
Walk forward. Get the LADYBUG AMULET (I). Mix the Woman'S Project, LADYBUG AMULET and BOW AMULET (Supply). Alternative (L1-J3). Get the ERASER and Cupboard BUTTON (E). Place the CABINET Switch (D).
Select (1-4). Get the AWL Deal with, FLOWER HANDLE and CELESTIAL STARS 1/2 (Michael). Spot the Rose Deal with (In). Get CELESTIAL STARS 2/2 (O). Walk down 3x. Spot the CELESTIAL STARS (P).
Puzzle solutions vary. Get the MOONSTONE (Q). Return to the Work shop. Spot the MOONSTONE (L). Take the LETTER TO LAUREN (S). Open the Notice TO LAUREN (Supply).
Take the be aware, MUSEUM Solution and RONALD'H PHOTO. Place RONALD'S i9000 Picture (Testosterone levels). Alternative (U1). Get the scroll (Sixth is v), CLAY BOX and Art gallery Show (Watts). Stroll down 2x.
Spot the AWL HANDLE (Times) for an AWL. Stroll right and forwards. Make use of the AWL (Y). Consider the Hippo TRUNK and CANNED Foods (Z .). Blend the Clay surfaces Package and Hippo TRUNK.
Ninja Storm 3 Spoiled Tool Shop Staff
Open up to take the CAN OPENER and CADUCEUS (Inventory). Walk forward. Place the CADUCEUS (A). Get the Getting to sleep Capsules and Anchoring screws 1/4 (C). Blend the CANNED FOOD, CAN OPENER, SLEEPING Supplements and GOLEM to get a GOLEM TAMER (Inventory).
Walk down 3x. Place the GOLEM TAMER (Chemical) to enjoy a HOP (D). Receive a Clay surfaces HORSE. Walk forward.
Part 5: The Art gallery. Study the notice (At the); consider the Clay surfaces ROOSTER (F).
Take the BENT Hand (H). Return to the Course.
Place the Clay surfaces Equine and CLAY ROOSTER (L). Option (I1). Get SCREWS 2/4 and the PLIERS (M). Combine the BENT FORK and PLIERS for a Shell (Stock). Walk down 3x and forwards. Make use of the FORK (K).
Tool Shop Air Compressor
Place the MUSEUM TICKET. Contact the button (M). Stroll forward. Consider the WRECKED WHEEL (Michael). Place the MUSEUM Show (In). Consider the TROWEL ánd TIARA (O). Spot the Necklace around your neck and TIARA (P).
Spoiled Tool Shop Staff
Take the Parrot DECOY (Queen). Walk lower and best. Use the BIRD DECOY (Ur); receive SCREWS 3/4. Make use of the TROWEL. Take Anchoring screws 4/4 and the Plastic Group (S). Mix the WRECKED Steering wheel, PLIERS and Silicone Group for a WHEEL (Inventory). Stroll straight down and forward 2x.
Spot the Steering wheel and SCREWS (T). Select the ladder. Get the Clay surfaces TURTLE (U). Walk down 2x. Speak to the child; consider the Phoenix arizona AMULET (Sixth is v).
Spot the CLAY TURTLE (Watts). Open and take CODE WHEEL 1/2 (Times). Return to Main Hall. Place the Phoenix arizona AMULET (Y). Pull the handle.
Get rid of the scroll (Z .). Consider the Clay surfaces AMULET (A). Return to Inside of Erin'beds House.
Spot the Clay surfaces AMULET (N). Get the CURTAIN TIE-BACKS and Program code WHEEL 2/2 (D). Return to the Art gallery. Spot the Drape TIE-BACKS (Chemical) to enjoy a HOP (At the). Receive a CHISEL AND Sludge hammer.
Place CODE WHEELS 2/2 (Y). Arranged to 3-6-1. Make use of the CHISEL AND HAMMER. Take the SPOILED PARCHMENT (Gary the gadget guy). Mix the Ruined PARCHMENT, DECODER Option and ERASER for RONALD'S PARCHMENT (Stock). Come back to the Central Hall. Location RONALD'Beds PARCHMENT (L).
Puzzle solutions vary. Well done! You have got completed enjoying Royal Detective: Story of the Golem.
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